![]() Pos = cond(teamside = 1, 96, 272), ceil((1. Everything vs Everything (generally shortened to EvE) is a screenpack created by DJ-VAN that used to be incredibly popular throughout the M.U.G.E.N community, but is becoming less commonly seen nowadays due to more 'modern'-looking screenpacks being available, with some having even more character slots a common example of this is the BrokenMUGE. Pos = cond(teamside = 1, 88, 264), ceil((1.33 * gameheight / gamewidth) * 0) top left of screen for player 1, top right for player 2 Pos = cond(teamside = 1, 80, 256), ceil((1.33 * gameheight / gamewidth) * 0) top left of screen for player 1, top right for player 2 Pos = cond(teamside = 1, 77, 253), ceil((1.33 * gameheight / gamewidth) * 4) top left of screen for player 1, top right for player 2 Pos = cond(teamside = 1, 56, 232), ceil((1.33 * gameheight / gamewidth) * 0) top left of screen for player 1, top right for player 2 Pos = cond(teamside = 1, 64, 240), ceil((1.33 * gameheight / gamewidth) * 0) top left of screen for player 1, top right for player 2 Pos = cond(teamside = 1, 72, 248), ceil((1.33 * gameheight / gamewidth) * 0) top left of screen for player 1, top right for player 2 For Some Reason, modifyexplod doesn't allow the changing of explods' animations Constantly destroys explods so that their animations can change. For this code snippet, we will use Sequence A from above. If var(2) is 1, then it will add 5 to 10000 and the animation that represents the number 1 will be played. If you chose Sequence B, then you would simply multiply the variable that corresponds to the place value for your explod by 5, and then you would add it to 10000, like so: If var(2) is 1, then it will add 1 to 10000 and the animation that represents the number 1 will be played. If you chose Sequence A, then you would simply add the variable that corresponds to the place value for your explod to 10000, like so: Go to the f and go into the order of matches at the bottom,in the second row thats for team modes,the first number is 0,change it to 1 or any number and save,then try. Meaning, they must all have the same basic multiple, like this: The animations in the air files should be numbered logically. Your air file should have 10 animations that represent numbers 0 - 9 respectively. The following code assumes your number fonts have dimensions of 8x8 and are aligned at 0,0 on the axis Open up the system.sff and locate all those sprites and save them anywhere you want. Look for spriteno (whatever number) everywhere in the versus screen section only. Var(2) = floor(fvar(0) / 100) % 10 * 100 uncomment to get exact amount of hundreds Locate the area where the versus screen is. ![]() ![]() Var(1) = floor(fvar(0) / 10) % 10 * 10 uncomment to get exact amount of tens Var(0) = floor(fvar(0) / 1) % 10 * 1 uncomment to get exact amount of ones ![]()
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